So you’re skeptical about monetization because you think ads drive users away? Not in this case – it’s a perfect example of how Telegram Mini App ads actually helped developers boost user retention and LTV.
Let’s see what the Billion Zombies team did to make it work.
The team also monetizes several other projects with Monetag, but this one stood out: here is the brightest case study with the most performance results so far.
Billion Zombies is a mini game on Telegram built on the TON blockchain. The gameplay is simple enough: a user defends their base from zombie waves, upgrades weapons, and hires heroes.
As most Telegram mini apps, it has specific earning mechanics: you earn in-game currency – $Zombie coins, get access to exclusive digital assets, and an airdrop pool.
The team is actively promoting the game through its official Telegram channel and Twitter. They attract new players and keep the community engaged with regular updates and challenges – including real prize contests:
And, of course, they monetize it with various kinds of ads.
Billion Zombies uses a hybrid monetization model that mixes ads and in-game rewards.
Check out this post to get the difference between a Rewarded Interstitial and a Rewarded Popup:
So yes, as you see, it may seem like a lot of ads. Does it ruin the user experience, though? After testing the game, we can share a subjective take: not really. The ads appear naturally, don’t take too much time, and sometimes show pretty interesting offers. But that’s a kind of a personal look, but what do the numbers say?
…And helped app owners earn, and at the same time, retain new players.
This became possible thanks to the wise strategy:
As a result, ads didn’t interfere with in-app purchases; instead, both models (In-App Purchases and In-App Advertising) grew in parallel. Players also didn’t mind much: the complaint rate was under 0.3%.
And here are the earnings themselves — straight from the Monetag stats:
Total earnings for 4 months:
And detailed statistics per day:
What else happened?
As the app owners said –
Ads are not the end of profit; they are the new starting point of the user life cycle. Bring in high-CPM traffic, retain them with restrained yet precise ad experiences, and then convert free players with product value – that is the whole secret behind @BillionZombiesBot’s ever-growing user LTV.
So, it’s not just about showing ads — it’s about how you show them.
When ads feel natural and don’t disturb players, they actually make the game better. That’s exactly what Billion Zombies proved — and what you can try too with Monetag.